10/6/20 SimHealth (1994)

SimHealth (1994) by Thinking Tools and published by Maxis for DOS. Well, I didn’t think that this game would be so political. This is a Sim game that doesn’t put you in control of a hospital, but the entire American health care system, sheesh! After getting into a car accident and feeling dissatisfied with theContinue reading “10/6/20 SimHealth (1994)”

9/29/20 Crush, Crumble, and Chomp! (1981)

Crush, Crumble, and Chomp! (1981) developed and published by Epyx for DOS, Commodore 64, Apple II, and a few more. We need more giant monster games, man. This is one of the most solid games of this theme I’ve played, tons of fun and charm. Pretty simple, pick a monster from one of six bigContinue reading “9/29/20 Crush, Crumble, and Chomp! (1981)”

9/28/20 3-Demon (1983)

3-Demon (1983) by John D. Price of PC Research for DOS. In the late 70s and early 80s, there was an ambitious trend of trying to make, for whatever reason, a first-person Pac-Man for home computers. I don’t even think the term “first-person” was in use at that time, the ReadMe describing that “In 3-DemonContinue reading “9/28/20 3-Demon (1983)”

9/25/20 Acid Tetris (1998)

Acid Tetris AKA Super ACiD Block Attack (1998) developed and published by Dungeon Dwellers Design. There have been many, many different versions of Tetris, but I don’t think I’ve played one that did basically nothing with the formula, yet was still so… memorable? It’s just Tetris, really. Controls are a little slippery, you can rotateContinue reading “9/25/20 Acid Tetris (1998)”

9/24/20 Spaceward Ho! (1990)

Spaceward Ho! (1990) developed and published by Delta Tao Software for DOS, Amiga, and Mac; later published by Ariton for iOS. This game is quite popular among Mac enthusiasts, and supposedly sits in the Macworld Game Hall of Fame. I say supposedly because I can only find a handful of records of such a Hall,Continue reading “9/24/20 Spaceward Ho! (1990)”

9/23/20 NetHack (1992)

NetHack (1992) by many kind and cool people for DOS, Windows, Linux, Android, and iOS. This game might hold the record for longest ongoing independent development. The name has two stems, Hack being the original Roguelike it’s based on, and Net referring to this project’s continuous development beginning with Usenet. That’s right, Usenet, AKA theContinue reading “9/23/20 NetHack (1992)”

9/22/20 Qix (1981)

Qix (1981) by Randy and Sandy Pfeiffer, published by Taito for the arcade, Amiga, Apple II, NES, DOS, Atari 5200, Commodore 64, and many more. Believe it or not, in the year 1981, this was quite the hit. Developed by a husband and wife duo who dreamt up the concept while in their jacuzzi, QixContinue reading “9/22/20 Qix (1981)”

9/21/20 Lords of Doom: Part One- The Black God (1996)

Lords of Doom: Part One- The Black God (1996) developed and published by Dzikosoft for DOS. This is a funny scenario, because just yesterday I was complaining about how Space: 1889’s limitations had made it fall flat, and today’s game is interesting for the same limitations. Another CRPG, Lords of Doom was developed by oneContinue reading “9/21/20 Lords of Doom: Part One- The Black God (1996)”

9/20/20 Space: 1889 (1990)

Space: 1889 by Paragon, published by MicroProse in 1990 for DOS and Amiga. I will admit, Western CRPGs are not my forte. While I’ve had a longtime interest in games like Ultima and have dabbled in Fallout, I am by no means an expert. Still, I feel like Space: 1889 could have done a littleContinue reading “9/20/20 Space: 1889 (1990)”

9/16/20 Inanimate Racer (1998)

Inanimate Racer (1998) by EricSoft Technologies and published by Watermelon Productions for DOS. This is the only “Meditative Racer” game I think exists. Inanimate Racer is unmatched, I cannot describe accurately, in words, the heart-pounding thrills of this title. Really, it is miraculous what was possible back then using only DOS and MS-Paint. Truly, aContinue reading “9/16/20 Inanimate Racer (1998)”